Normal (tipo)


Normal effect

Offensive

0.5×
Roca Acero
Fantasma

Defensive

Lucha
Fantasma

Normal-type Pokémon

There are 152 Normal-type Pokémon.

Pidgeot icon Pidgeot
Mega Pidgeot
Normal Volador
Rattata icon Rattata
Alolan Form
Siniestro Normal
Raticate icon Raticate
Alolan Form
Siniestro Normal
Kangaskhan icon Kangaskhan
Mega Kangaskhan
Normal
Zigzagoon icon Zigzagoon
Galarian Form
Siniestro Normal
Linoone icon Linoone
Galarian Form
Siniestro Normal
Castform icon Castform
Normal
Normal
Lopunny icon Lopunny
Mega Lopunny
Normal Lucha
Arceus icon Arceus
Normal Type
Normal
Audino icon Audino
Mega Audino
Normal Hada
Zorua icon Zorua
Hisuian Form
Normal Fantasma
Zoroark icon Zoroark
Hisuian Form
Normal Fantasma
Deerling icon Deerling
Spring Form
Normal Planta
Sawsbuck icon Sawsbuck
Spring Form
Normal Planta
Meloetta icon Meloetta
Pirouette Forme
Normal Lucha
Furfrou icon Furfrou
Natural Form
Normal
Silvally icon Silvally
Type: Normal
Normal
Dudunsparce icon Dudunsparce
Two-Segment Form
Normal
Dudunsparce icon Dudunsparce
Three-Segment Form
Normal
Maushold icon Maushold
Family of Three
Normal
Maushold icon Maushold
Family of Four
Normal
Squawkabilly icon Squawkabilly
White Plumage
Normal Volador
Squawkabilly icon Squawkabilly
Yellow Plumage
Normal Volador
Squawkabilly icon Squawkabilly
Green Plumage
Normal Volador
Squawkabilly icon Squawkabilly
Blue Plumage
Normal Volador

Normal-type attacks

There are 201 Normal-type Moves.

Name Type Category Accuracy Power PP Effect
Acupressure Normal Status 30 The user applies pressure to stress points, sharply boosting one of its stats.
After You Normal Status 15 The user helps the target and makes it use its move right after the user.
Assist Normal Status 20 Attacks randomly with one of the partner’s moves.
Attract Normal Status 100% 15 Makes the opposite gender infatuated.
Barrage Normal Physical 85% 15 20 Throws orbs to hit 2-5 times.
Baton Pass Normal Status 40 Switches while keeping effects.
Belly Drum Normal Status 10 Reduces own HP to maximize ATTACK.
Bestow Normal Status 15 The user passes its held item to the target when the target isn’t holding an item.
Bide Normal Physical 10 Waits 2-3 turns & hits back double.
Bind Normal Physical 85% 15 20 Binds the target for 2-5 turns.
Block Normal Status 5 Blocks the foe’s way to prevent escape.
Blood Moon Normal Special 100% 140 5 The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.
Body Slam Normal Physical 100% 85 15 An attack that may cause paralysis.
Boomburst Normal Special 100% 140 10 The user attacks everything around it with the destructive power of a terrible, explosive sound.
Breakneck Blitz Normal 1 The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Camouflage Normal Status 20 Alters the POKéMON’s type depending on the location.
Captivate Normal Status 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Celebrate Normal Status 40 The Pokémon congratulates you on your special day!
Chip Away Normal Physical 100% 70 20 Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.
Comet Punch Normal Physical 85% 18 15 Repeatedly punches 2-5 times.
Confide Normal Status 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Constrict Normal Physical 100% 10 35 An attack that may lower SPEED.
Conversion Normal Status 30 Change user's type to a move's type.
Conversion 2 Normal Status 30 The user's type is made resistant.
Copycat Normal Status 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Court Change Normal Status 100% 10 With its mysterious power, the user swaps the effects on either side of the field.
Covet Normal Physical 100% 60 25 Cutely begs to obtain an item held by the foe.
Crush Claw Normal Physical 95% 75 10 Tears at the foe with sharp claws. May lower DEFENSE.
Crush Grip Normal Physical 100% 5 The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
Cut Normal Physical 95% 50 30 Cuts using claws, scythes, etc.
Defense Curl Normal Status 40 Heightens the user's DEFENSE.
Disable Normal Status 100% 20 Disables the foe's most recent move.
Dizzy Punch Normal Physical 100% 70 10 An attack that may cause confusion.
Doodle Normal Status 100% 10 Changes the abilities of the user and its teammates to that of the target.
Double Hit Normal Physical 90% 35 10 The user slams the foe with a tail, etc. The target is hit twice in a row.
Double Slap Normal Physical 85% 15 10 Repeatedly slaps 2-5 times.
Double Team Normal Status 15 Heightens evasive­ ness.
Double-Edge Normal Physical 100% 120 15 A tackle that also hurts the user.
Echoed Voice Normal Special 100% 40 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Egg Bomb Normal Physical 75% 100 10 Eggs are hurled at the foe.
Encore Normal Status 100% 5 Makes the foe re­ peat 2-6 times.
Endeavor Normal Physical 100% 5 Gains power if the user’s HP is lower than the foe’s HP.
Endure Normal Status 10 Always leaves at least 1HP.
Entrainment Normal Status 100% 15 The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
Explosion Normal Physical 100% 250 5 Very powerful but makes user faint.
Extreme Evoboost Normal Status 1 After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Extreme Speed Normal Physical 100% 80 5 A powerful first- strike move.
Facade Normal Physical 100% 70 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Fake Out Normal Physical 100% 40 10 A 1st-turn, 1st-strike move that causes flinching.
False Swipe Normal Physical 100% 40 40 Leaves the foe with at least 1HP.
Feint Normal Physical 100% 30 10 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Fillet Away Normal Status 10 Lowers HP but sharply boosts Attack, Special Attack, and Speed.
Flail Normal Physical 100% 15 Stronger if the user's HP is low.
Flash Normal Status 100% 20 Blinds the foe to reduce accuracy.
Focus Energy Normal Status 30 Raises the criti­ cal hit ratio.
Follow Me Normal Status 20 Draws attention to make foes attack only the user.
Foresight Normal Status 40 Negates accuracy reduction moves.
Frustration Normal Physical 100% 20 An attack based on lack of loyalty.
Fury Attack Normal Physical 85% 15 20 Jabs the target 2-5 times.
Fury Swipes Normal Physical 80% 18 15 Quickly scratches 2-5 times.
G-Max Cuddle Normal 5 Eevee-exclusive G-Max Move. Infatuates opponents.
G-Max Gold Rush Normal 5 Meowth-exclusive G-Max Move. Confuses opponents and earns more money.
G-Max Replenish Normal 5 Snorlax-exclusive G-Max Move. Recycles Berries.
Giga Impact Normal Physical 90% 150 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
Glare Normal Status 100% 30 A move that may cause paralysis.
Growl Normal Status 100% 40 Reduces the foe's ATTACK.
Growth Normal Status 20 Raises the SPCL. ATK rating.
Guillotine Normal Physical 30% 5 A one-hit KO, pincer attack.
Happy Hour Normal Status 30 Using Happy Hour doubles the amount of prize money received after battle.
Harden Normal Status 30 Raises the user's DEFENSE.
Head Charge Normal Physical 100% 120 15 The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
Headbutt Normal Physical 100% 70 15 An attack that may make foe flinch.
Heal Bell Normal Status 5 Eliminates all status problems.
Helping Hand Normal Status 20 Boosts the power of the recipient’s moves.
Hidden Power Normal Special 100% 60 15 The power varies with the POKéMON.
Hold Back Normal Physical 100% 40 40 The user holds back when it attacks and the target is left with at least 1 HP.
Hold Hands Normal Status 40 The user and an ally hold hands. This makes them very happy.
Horn Attack Normal Physical 100% 65 25 An attack using a horn to jab.
Horn Drill Normal Physical 30% 5 A one-hit KO, drill attack.
Howl Normal Status 40 Howls to raise the spirit and boosts ATTACK.
Hyper Beam Normal Special 90% 150 5 1st turn: Attack 2nd turn: Rest
Hyper Drill Normal Physical 100% 100 5 Can strike through Protect/Detect.
Hyper Fang Normal Physical 90% 80 15 An attack that may cause flinching.
Hyper Voice Normal Special 100% 90 10 A loud attack that uses sound waves to injure.
Judgment Normal Special 100% 100 10 The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
Laser Focus Normal Status 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Last Resort Normal Physical 100% 140 5 This move can be used only after the user has used all the other moves it knows in the battle.
Leer Normal Status 100% 30 Reduces the foe's DEFENSE.
Lock-On Normal Status 5 Ensures the next attack will hit.
Lovely Kiss Normal Status 75% 10 May cause the foe to fall asleep.
Lucky Chant Normal Status 30 The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Max Guard Normal Status 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Max Strike Normal Physical 10 10 This is a Normal-type attack Dynamax Pokémon use. This lowers the target’s Speed stat.
Me First Normal Status 20 The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.
Mean Look Normal Status 5 Prevents fleeing or switching.
Mega Kick Normal Physical 75% 120 5 A powerful kicking attack.
Mega Punch Normal Physical 85% 80 20 A powerful punch thrown very hard.
Metronome Normal Status 10 Randomly uses any POKéMON move.
Milk Drink Normal Status 10 Restores HP by 1/2 the max HP.
Mimic Normal Status 10 Copies a move used by the foe.
Mind Reader Normal Status 5 Ensures the next attack will hit.
Minimize Normal Status 10 Heightens evasive­ ness.
Morning Sun Normal Status 5 Restores HP (varies by time).
Multi-Attack Normal Physical 100% 120 10 Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.
Natural Gift Normal Physical 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
Nature Power Normal Status 20 The type of attack varies depending on the location.
Noble Roar Normal Status 100% 30 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Odor Sleuth Normal Status 40 Negates the foe’s efforts to heighten evasiveness.
Pain Split Normal Status 20 Adds user & foe's HPs. Shares total.
Pay Day Normal Physical 100% 40 20 Throws coins. Gets them back later.
Perish Song Normal Status 5 Both user and foe faint in 3 turns.
Play Nice Normal Status 20 The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.
Population Bomb Normal Physical 90% 20 10 Hits 1-10 times in a row.
Pound Normal Physical 100% 40 35 Pounds with fore­ legs or tail.
Power Shift Normal Status 10 Switches offensive and defensive stats.
Present Normal Physical 90% 15 A bomb that may restore HP.
Protect Normal Status 10 Foils attack that turn. It may fail.
Psych Up Normal Status 10 Copies the foe's stat changes.
Pulverizing Pancake Normal Physical 210 1 Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
Quick Attack Normal Physical 100% 40 30 Lets the user get in the first hit.
Rage Normal Physical 100% 20 20 Raises ATTACK if the user is hit.
Raging Bull Normal Physical 100% 90 10 Type depends on the user’s form. Breaks through Reflect and Light Screen barriers.
Rapid Spin Normal Physical 100% 50 40 A high-speed spinning attack.
Razor Wind Normal Special 100% 80 10 1st turn: Prepare 2nd turn: Attack
Recover Normal Status 10 Restores HP by 1/2 the max HP.
Recycle Normal Status 10 Recycles a used item for one more use.
Reflect Type Normal Status 15 The user reflects the target’s type, making it the same type as the target.
Refresh Normal Status 20 Heals poisoning, paralysis, or a burn.
Relic Song Normal Special 100% 75 10 The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.
Retaliate Normal Physical 100% 70 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
Return Normal Physical 100% 20 An attack that is based on loyalty.
Revelation Dance Normal Special 100% 90 15 The user attacks the target by dancing very hard. The user’s type determines the type of this move.
Revival Blessing Normal Status 1 Revives a fainted party Pokémon to half HP.
Roar Normal Status 20 Scares wild foes to end battle.
Rock Climb Normal Physical 85% 90 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Round Normal Special 100% 60 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Safeguard Normal Status 25 Prevents all status problems.
Scary Face Normal Status 100% 10 Sharply reduces the foe's SPEED.
Scratch Normal Physical 100% 40 35 Scratches with sharp claws.
Screech Normal Status 85% 40 Sharply reduces the foe's DEFENSE.
Secret Power Normal Physical 100% 70 20 An attack with effects that vary by location.
Self-Destruct Normal Physical 100% 200 5 Powerful but makes the user faint.
Sharpen Normal Status 30 A move that raises the user's ATTACK.
Shed Tail Normal Status 10 Creates a substitute, then swaps places with a party Pokémon in waiting.
Shell Smash Normal Status 15 The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Simple Beam Normal Status 100% 15 The user’s mysterious psychic wave changes the target’s Ability to Simple.
Sing Normal Status 55% 15 May cause the foe to fall asleep.
Sketch Normal Status 1 Copies the foe's move permanently.
Skull Bash Normal Physical 100% 130 10 1st turn: Prepare 2nd turn: Attack
Slack Off Normal Status 10 Slacks off and restores half the maximum HP.
Slam Normal Physical 75% 80 20 Slams the foe with a tail, vine, etc.
Slash Normal Physical 100% 70 20 Has a high criti­ cal hit ratio.
Sleep Talk Normal Status 10 Randomly attacks while asleep.
Smelling Salts Normal Physical 100% 70 10 Powerful against paralyzed foes, but also heals them.
Smokescreen Normal Status 100% 20 Lowers the foe's accuracy.
Snore Normal Special 100% 50 15 An attack useable only while asleep.
Soft-Boiled Normal Status 10 Restores HP by 1/2 the user's max HP.
Sonic Boom Normal Special 90% 20 Always inflicts 20HP damage.
Spike Cannon Normal Physical 100% 20 15 Fires spikes to hit 2-5 times.
Spit Up Normal Special 100% 10 Releases stockpiled power (the more the better).
Splash Normal Status 40 Has no effect whatsoever.
Spotlight Normal Status 15 The user shines a spotlight on the target so that only the target will be attacked during the turn.
Stockpile Normal Status 20 Charges up power for up to 3 turns.
Stomp Normal Physical 100% 65 20 An attack that may cause flinching.
Strength Normal Physical 100% 80 15 A powerful physi­ cal attack.
Struggle Normal Physical 50 1 Used only if all PP are exhausted.
Stuff Cheeks Normal Status 10 The user eats its held Berry, then sharply raises its Defense stat.
Substitute Normal Status 10 Makes a decoy with 1/4 user's max HP.
Super Fang Normal Physical 90% 10 Cuts the foe's HP by 1/2.
Supersonic Normal Status 55% 20 Sound waves that cause confusion.
Swagger Normal Status 85% 15 Causes confusion and raises ATTACK.
Swallow Normal Status 10 Absorbs stockpiled power and restores HP.
Sweet Scent Normal Status 100% 20 Reduces the foe's evasiveness.
Swift Normal Special 60 20 An attack that never misses.
Swords Dance Normal Status 20 A dance that in­ creases ATTACK.
Tackle Normal Physical 100% 40 35 A full-body charge attack.
Tail Slap Normal Physical 85% 25 10 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tail Whip Normal Status 100% 30 Lowers the foe's DEFENSE.
Take Down Normal Physical 85% 90 20 A tackle that also hurts the user.
Tearful Look Normal Status 20 The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
Teatime Normal Status 10 The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
Techno Blast Normal Special 100% 120 5 The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
Teeter Dance Normal Status 100% 20 Confuses all POKéMON on the scene.
Tera Blast Normal Special 100% 80 10 Changes type when the user has Terastallized.
Terrain Pulse Normal Special 100% 50 10 The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used.
Thrash Normal Physical 100% 120 10 Works 2-3 turns and confuses user.
Tickle Normal Status 100% 20 Makes the foe laugh to lower ATTACK and DEFENSE.
Tidy Up Normal 10 Removes the effects of entry hazards and Substitute, and boosts user’s Attack and Speed.
Transform Normal Status 10 The user assumes the foe's guise.
Tri Attack Normal Special 100% 80 10 Fires three kinds of beams at once.
Trump Card Normal Special 5 The fewer PP this move has, the more power it has for attack.
Uproar Normal Special 100% 90 10 Causes an uproar for 2 to 5 turns and prevents sleep.
Veevee Volley Normal Physical 20 The more Eevee loves its Trainer, the greater the move’s power. It never misses.
Vise Grip Normal Physical 100% 55 30 Grips with power­ ful pincers.
Weather Ball Normal Special 100% 50 10 The move’s type and power change with the weather.
Whirlwind Normal Status 20 Blows away the foe & ends battle.
Wish Normal Status 10 A wish that restores HP. It takes time to work.
Work Up Normal Status 30 The user is roused, and its Attack and Sp. Atk stats increase.
Wrap Normal Physical 90% 15 20 Squeezes the foe for 2-5 turns.
Wring Out Normal Special 100% 5 The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.
Yawn Normal Status 10 Lulls the foe into yawning, then sleeping next turn.